![]() ![]() Try to keep it all the way at the bottom of the map with MP reduction, and push it back down if necessary. You can see how crucial it can be to keep the Pouch safe from Nidas and his team. My Precious swaps places with it at infinite range(?) at round 4 or later without LoS and Unboxing KOs it, forcing it to switch sides instantly. ~Nidas has two spells to interact with the Boubourse. ~Nidas can only be bribed if the monster is on his side at the time. ~If you kill the Pouch while on the enemy’s side(and you absolutely should) it will switch back to yours and become invulnerable for a round. Nidas gains 100% damage and 10% erosion every time this happens. It will also give them 50% damage reduction but -2MP for 2 rounds. ~If the Pouch is killed or if its summoner dies, it will switch sides and heal the Enutoughs instead. ![]() ~It KOs summons adjacent to it at the start of its turns. ~The Pouch is immune to +vit spells and gives itself extra vitality while unbewitching itself every round(so you can’t stack shields on it). It has 2MP and no resistances of any kind. It also makes your team take 10% extra damage each round, which stacks every turn. ~At the start of the fight Nidas makes your team summon a Pouch, an allied monster which has the Heavy state and will heal your team every round. There is one final mechanic however, the Pouch: If Nidas had only these attacks, as good as they are, the fight would be quite simple. This effect causes targets to lose 2 turns of their buffs on Nidas’ next turn and take perhaps more air damage. In Dofus though, it’s a 2C AoE 700 air damage attack which adds the Zizanie effect. ~ Confusion is a weak Psychic type attack with a 10% chance to confuse the target. It requires a target, but has a small AoE(small cross or only adjacent diagonal tiles). ~ Liquidation is a mid-range attack which deals 500 fire damage and extra water damage based on how low his HP is. Avoid being in line with Nidas or you may get kidnapped! It deals 700 damage while pulling a linear target towards Nidas and places 2 tiles behind him. ~ Rebel Quell is a very annoying neutral damage attack. For only the first 3 rounds of the fight, Nidas will be Unmovable. You might want to go non-crit or use weapons that hit only once. Also note he has 100 critical hit resistance-this can several weaken a hit from attacks that hit multiple times like Eternal Wand or Reinforcement. His AP/MP resistance is also very high, so gear accordingly if your strategy uses MP reduction. Nidas has high earth resistance and no weaknesses. A good understanding of the normal Enutoughs is important! Additional waves start on round 4 and every third round thereafter(round 1, 4, 7, 10, 13). As the other wave dungeons, the boss will be in the first wave. Don’t worry if you die horribly without defeating a single Enutough your first run*coughs*, everything is a learning experience. The dungeon is designed with endgame characters(grants only level 200 equipment) in mind so it will be difficult. In order to get access to him you’ll need to have started which in turn requires. To enter King Nidas’ Palace give the key to Leonard at. ![]()
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