![]() ![]() ![]() ![]() Every member of the community has a name and personality, which entails slightly more micromanagement, but also some interesting mechanics. Thanks to the well-written story, there’s no anonymous crowd of citizens here like typical workers and soldiers. So we have elements of a city builder, or rather a village builder, a plot with specific characters and quests, a dose of survival, spells, and a whole lot of dark fantasy. In simple words, Gord is probably most similar to Settlers, or perhaps Northgard, except that everything here is much more Slavic, bearing a lot of similarities to the Witcher series! There’s nothing surprising about that, because Gord is created by new, small Polish studio, and the project itself is led by the producer of Wild Hunt. I don't think there are many developers today that would opt for such unobvious plot twists. However, the show ended for me with such a huge moral dilemma that I don't know how much more time I would need to resolve it. The atmosphere and gameplay were engrossing, although the whole thing was not perfect. After reading the short description, my interest didn’t increase above moderate, but everything changed when I started playing the demo. I openly admit that I had no idea what Gord was and that such a game was being created at all. The Witcher! It's a Polish city builder in Slavic climates and with an engaging storyline that will surprise you weighty moral choices. Gord should appeal to fans of The Settlers, Northgard and. Gamepressure checked out the survival strategy game Gord: Gord Hands-on. ![]()
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